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Project | 01

Shop Kikikamanu: Customize your own outfit

To improve ease of use, I created a customization section where a user can request a specific design, selecting a specific color, entering body measurements and check out. 

 

  • Heuristic evaluation: I used  Nielsen’s principles, one on one interviews and creative solutions.
  • Usability Research: 2 sessions of user interviews with 5 participants. 
  • Prototype: Resulted is an improved overall design and a provisioned customization feature.

 

 

Project | 02

Experimental research on the effects of Virtual Reality and Classical Music on test 

HypothesisDoes studying in VR  accompanied by music aid recall and improve  (test performance)?

Method:

  • Between subjects design, post-test, 4 variable groups 2X2 univariate

  • Independent: Randomly assigned into 4 groups Study flashcards created in Quizlet

  • ½  With VR and without VR

  • PC With music and without music

  • Classical musical, 15-minute timer

Participants:25 participants from CSU San Jose students  13 female and 12 male age 19 - 34. (M=23.4)

Apparatus: Oculus Rift with controllers, 40 Flashcards designed on Quizlet  overlaid on a virtual desktop

Results: There were improved high test scores in VR than the control group proved higher and music versus the control group but showed no statistical significance.

Design thinking challenge: Next Step Social Impact 

Project | 03

How do we improve diversity in the Bay area's social impact sector?
  • We conducted empathy-based Research 
  • Defined the problem statement 
  • Created a prototype and iterated on the prototype 
  • Tested and iterated to create the mockups 
Solution
Course: Provide awareness in different social impact sectors 
 
Web and mobile wireframe:  Provides online access to the course and helps users find companies with social engagement and good career benefits.
 

Project | 04

Ding Dong Ditch Game Design

Ding Dong Ditch is a 2D scroller game created with Unity, Lucid chart for characters and C# using visual studio.

My role in this game was visual designer and animator. This was my introduction to game design my colleague Chanel wrote all the code and we tested and iterated together in 2 weeks. 

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